8/6/2023 0 Comments 5e homebrew classes redditFinally, this unique magic class always casts its spells at the highest slot it has access to, but its number of magic uses remains the same. The Philosopher prepares their spells, meaning they are never locked in and can adapt to the situation with the massive list of spells they have access to. With each of these upgrades, the Philosopher also learns more Cantrips, leading to the character knowing more than fifteen of them. First, the Philosopher continually learns each other magic class's spell lists until the only spells not available are those belonging to the Ranger and the Paladin every other spell in the game is available. While these sound like notable downsides, this 5e homebrew class compensates by having entirely unique benefits. Related: D&D Subclasses That Add Magic To Melee Classes In early levels, Philosophers shouldn't be expected to pump out as much damage as some other overpowered D&D character builds. Additionally, Philosophers are only half-casters the highest spells they will ever learn are 5th level. So at level 7, if the Philosopher has 18 Charisma and 19 Intelligence, but their Wisdom is only 15, her spell save DC will only be 14, and their spell attack modifier will only be +5. While other arcane wielders determine their spell save DC and spell attack modifiers by how high their singular ability score is, the Philosopher looks at all three abilities and determines its power based on the lowest among them. It also features a complete collection of five subclasses, such as the Bloodied Aspect which makes the character stronger as their health drops, or the Heavenly Aspect which uses rending to heal and bolster their allies.įor a new spellcasting experience unlike any other, fans should check out the Philosopher by Reddit user Cometdance. This class is based around its own mechanic: "rending," in which the player deals damage to themselves to amplify their attacks, saving throws, and more. The imaginative flavor of this class marks blood and flesh as the oldest forms of magic, and Atavists channel their own bodies to enhance survivability and physical strength. This 5e half-caster class is based on blood magic, wielded in martial combat to amplify one's strikes and negate damage. Players often try to compensate for these issues by multiclassing, but some D&D 5e multiclassing combinations never seem to work.Įnter the Atavist class, by Reddit user SwordMeow. Unfortunately, in 5th Edition these classes and subclasses are notoriously underwhelming - while the Paladin is a righteous damage-dealing powerhouse, the Ranger class is infamously underpowered, and subclasses such as the Fighter's Eldritch Knight or the Monk's Way of Elements don't bring anything to the table that other classes simply do better. They don't have access to as many combat features as Fighters or Barbarians, and they don't gain high-level spells as quickly as Wizards or Sorcerers instead, half casters are proficient in physical combat while adapting to situations using a small collection of spells. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. Not every homebrew designer is going to have the acclaim of Critical Role's creator, but Wizards could foreseeably commission more community content in future published supplements throughout 5th Edition's lifespan. Matthew Mercer's Blood Hunter class was made official through his partnership with Wizards of the Coast, now completely accessible on D&D Beyond and enjoyed by thousands of players. So while it might seem unlikely that homebrew content would be made official in D&D 5e, it's not unprecedented. Seven years since its release, D&D 5e's class options have certainly been expanded with newly published material. Related: Dungeons & Dragons' Best Classes For Smaller Parties Here are some homebrew Dungeons & Dragons 5th Edition classes that are so good, they should be official. Perhaps most exciting of these concepts are the complete homebrew character classes, providing players with entirely new game experiences if their Dungeon Masters approve them. While many of these creations can be comically unbalanced, there are communities dedicated to creating high-quality, playtested 5e content that is nearly identical to something Wizards of the Coast would publish. Homebrew content for Dungeons & Dragons 5e is one of its greatest strengths, providing a rules framework in which players and DMs can design their own monsters, magic items, and entirely new character classes.
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